Sleight of Hand is a reasonably useful skill based on our Dexterity, Stealth from Urchin we already have, so we’re choosing Survival, which will allow us to have every Dexterity and Wisdom skill once we get the two bonus skills from our subclass.įeature – City Secrets. Constitution is important to any character, and we need more of it than most, being a d8 hit die melee class, so we’re starting with a 15 in order to put 16 within reach with a half-feat. Ability ScoresĨ Str, 15+1 Dex, 15 Con, 8 Int, 15+1 Wis, 8 Chaĭexterity and Wisdom are the two most important ability scores for a Monk, so each should start at 16 after racial bonuses. We have an AC of 16, which is below average for a melee character at level 1, but better than those leather armor-wearing Rogues. Unarmored Defense – This feature helps remedy the fact that we’re not allowed to wear armor. Martial Arts – While we’re unarmored and using monk weapons or no weapons, we can use Dexterity for our unarmed strikes and make an additional attack as a bonus action. The first benefit of this feature is what makes the Fighting Style from Fighting Initiate work with Dexterity instead of Strength. We’ll opt for wind instrument proficiency, in case we find a pipes of haunting somewhere down the line or have a friendly Artificer in the party. Check out our guide to Tools if you want help picking an artisan’s tool. Tool Proficiencies – Proficiency in an artisan’s tool or instrument of our choice. Acrobatics is a way to escape from being grappled, which can shut down a melee character, while Stealth is a useful skill to have in both combat and roleplaying scenarios. It can be useful to speak different languages from the rest of the party, or to have one obscure non-Common language that the entire party shares, so you can converse without the NPCs knowing what you’re talking about. The language choice doesn’t really matter, as it is campaign dependent and should be discussed with the DM. The most used skill in the game, which fortunately uses our high Wisdom. We use our shortsword proficiency to qualify for the feat’s prerequisite. This feat boosts the damage of our unarmed strikes to 1d8 while we’re not holding anything in our hands, which, even accounting for the lost damage from not using Dedicated Weapon, will increase our damage until level 11. Race: Human (Variant)Ībility Score Increases – +1 Dex, +1 Wis.įeat – Fighting Initiate (Unarmed Fighting). If you’re interested in playing a Monk at an optimized table, and not just by ignoring your Monk features and shooting a crossbow, this build, part of our Basic Build Series, uses the Way of Mercy to show you how to do it. However, the printing of Tasha’s Cauldron of Everything brought us a new Monk subclass worth talking about. A lot of the features it gets look strong, but are weak in practice. The Monk has long been maligned in D&D optimization circles for being somewhat of a new player trap.
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